Anna Soyka is a Game Designer.
Experienced in 3D modelling, unreal engine 4, pixel art and digital 2D. While strongest with their pixel art, she decided to spend her final year designing a card game as it allowed her to experience management of different artists working under her. Allowing her focused on development of mechanics to make a functional and fun game to play. Taking a inspiration from mythology from around the world and similar board games on the market, such as Boss Monster. These experience has already given her a stronger understanding of managing a team while also researching and creating the briefs for the artists. She had taken an interest in UX/UI design and production support in narrative as she enjoys designing worlds, lore, looks and mechanics.