Connor Martyn

My name is Connor Martyn and I’m a game designer and Illustrator interested in gameplay mechanics, player interactions, systems design and level design. I have a tenacious, hardworking and passionate attitude towards problem solving, creative design and artistic presentation. I’m technically minded and strive to push my own abilities to the limit with any given project trying to learn new skills, techniques and methods towards Game Design, Level Design or Quality Assurance. I spend my free time playing as many games as possible (be it in their Alpha, Beta or Released stages) to further my own learning and abilities whilst also gaining insight and information into how developers create their new experiences; all of which then goes into creating my own game prototypes and mechanics projects to demonstrate my passion and drive for the games industry.






Rene Bencik

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