I’m Hannah Pallister, and I specialise in character design and concept art.
My goal as a concept artist is to create diverse characters that represent the variety of the human experience. My time at university has greatly improved my artistic skills greatly – when I came here I was practically a hobbyist with a background in Fine Art who had little character design knowledge. Since then I have learned much more, as well as picked up basic knowledge of Autodesk Maya, Unreal Engine 4, and Zbrush, programs which I integrate into my concept art process to help improve my own art.
My final year project was to create a series of characters from an original world of my own creation, a group of varied individuals who together form a party of adventurers whose strengths combine in order to protect their world. Shown below are my final designs for these four characters, with some information about each.
Keep Moving Forward.