I am a 3D artist specialising in environment creation. Having a background in photography, I have an appreciation for composition, colour and storytelling through environments. Different cultures and films are my main source of inspiration, more specifically, “Kubo and the Two Strings” which was the starting point of Year 3.
My final year project is an Unreal Engine game environment. I made everything in the scene from scratch; concepting, modelling, texturing, placing them into the game engine and post-processing. This was important to me to make sure I know as much as possible before leaving university.I looked at the Japanese culture and the real world location of Okunoin in Koyasan Japan. I wanted this piece to feel warm and inviting, which is something you wouldn’t normally associate with a graveyard. On top of this, I spent the majority of the first half of our project making sure everything from the assets to the foliage and even the materials on the ground were the right type for the location I wanted. It was challenging balancing the science and accuracy of an environment with my own personal artistic choices. This environment was a ton of fun and I learned a lot from it.
My experience at NUA has been extremely valuable in helping me get to the next stage of my career as an artist. Shortly after graduation I will be working for Ubisoft Reflections as a 3D Artist.