I am a 3D artist and game designer at heart but my skills are fairly eclectic. I specialise in character design but my passion lays in storytelling in general. My goal is to work in an independent game studio and I have already taken steps towards fulfilling this as I and a few fellow GAD students are in the process of setting up our own studio in Norwich.
My character work is usually stylised but my hard surface modelling tends to be more realistic. With my hard surface modelling I strive to achieve a mechanically accurate feel, the mechanisms I model would work if they were recreated in the real world, for the most part.
I am proficient in Maya, Substance Painter, Photoshop and 3DCoat as well as Unreal Engine.