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Maggie Volk

Ever since I was little I’ve had a passion for games. They were the most magical part of my childhood – something I could tune into and forget all about my worries. I have been interested in all types of games – whether they are board games, computer games or sports, and I always strive to exceed in each.
My bachelor’s course has enabled me to become proficient in various software packages such as Zbrush, Maya, Substance Painter, Photoshop, Marvelous Designer and Unreal Engine 4. At school most of my concept art work used to strongly rely on lineart and I didn’t have enough faith in myself to try out painting instead. Studying my degree I felt more free to try out more styles outside of my comfort zone and I’ve achieved a more preferable level of work. It has also enhanced my understanding design, form, colour and anatomy.

The majority of my design influence comes from fantasy RPGs and story driven games. This is simply because I love feeling immersed in the gameplay and the games’ worlds. My 3D work is very stylised and highly inspired by titles like Alice: Madness Returns, Transistor and Little Nightmares. Many of my stylistic choices have been affected by my love of modern animation and Lolita/vintage fashion.

As I approach the end of my degree I have decided that a Masters course would allow me to continue to improve my portfolio, gain new knowledge and experience, and push my academic thinking.

Portfolio: https://maggievolk.artstation.com/

Mail: maggie.volkova@icloud.com

LinkedIn: https://uk.linkedin.com/in/maggie-volkova-128481151

Instagram: https://www.instagram.com/maggie.volkova.art

Brandon Toop